ADOBE AFTER EFFECTS 13 PARTICLE PLAYGROUND POSITION OFFSET
From: "Jimmy Alenius" (jimmy@no-spam)
Subject: Particle Playground - position offset?
Date: Wed, 23 Jul 2003 02:01:36 -0700


Hi! My particles generates displaced (10-20 pix) to the position I choose. I can't figure that one out...


Regards / Jimmy






















From: "Aaron Cobb" (gromit59@no-spam)
Subject: Re: Particle Playground - position offset?
Date: Wed, 23 Jul 2003 08:20:50 -0700

There are perhaps a hundred factors that could cause this. Can you provide more details?


Aaron

From: "Robert Houghton" (h_imageworks@no-spam)
Subject: Re: Particle Playground - position offset?
Date: Wed, 23 Jul 2003 11:15:01 -0700

Sounds like something to do with the canon emitter "surface size". Reduce that and you should tighten the emitter points. This is a first guess of course so if there is more information, out with it! :)


-Rob

From: "Jimmy Alenius" (jimmy@no-spam)
Subject: Re: Particle Playground - position offset?
Date: Thu, 24 Jul 2003 01:09:35 -0700

No problem...

I made an example here: www.access.se/xmas.
The position for the particles is linked to the lensflare but as you can see its displaced, even if the emitter is tighten to 0. I want the glittering to come from the flare not beside it.


Reagards / Jimmy

From: "Jimmy Alenius" (jimmy@no-spam)
Subject: Re: Particle Playground - position offset?
Date: Thu, 24 Jul 2003 23:48:00 -0700

You right Aaron! I don't know why I didn't see that, hmmmm. I scaled that particle-layer by mistake...


Many thanks!!!!

/Jimmy

From: hard_pillow (hard_pillow@no-spam)
Subject: Re: Particle Playground - position offset?
Date: Sun, 27 Jul 2003 00:52:41 -0700

Excuse me Jimmy Alenius, i am a little off-base but could i ask you which you used for make that background ? The whole 3d stuffs.



From: "Jimmy Alenius" (jimmy@no-spam)
Subject: Re: Particle Playground - position offset?
Date: Tue, 29 Jul 2003 23:46:36 -0700

It's all done in 3dsmax... great app! But in this case I needed the particles to be generated in AE. I had a lot of linked particles to 2d-layers... saved a lot of time!


Regards / Jimmy